- a military training exercise
- steer: direct the course; determine the direction of travelling
- act in order to achieve a certain goal; "He maneuvered to get the chairmanship"; "She maneuvered herself into the directorship"
- tactic: a plan for attaining a particular goal
- a deliberate coordinated movement requiring dexterity and skill; "he made a great maneuver"; "the runner was out on a play by the shortstop"
- manoeuver: perform a movement in military or naval tactics in order to secure an advantage in attack or defense
- a move made to gain a tactical end
- an action aimed at evading an opponent
- A movement, often one performed with difficulty; A large training field exercise of military troops; (transitive) To move (something) carefully, and often with difficulty, into a certain position; (transitive) To guide, steer, manage purposefully; (intransitive) To intrigue, manipulate, ...
- (maneuvering) An act in which something or someone maneuvers
- (maneuvered) moved things around skillfully
- (Maneuvers) ways you can move your feet, arms or body to initiate or avoid an attack i.e., to close or extend one's range.
- To drive or steer a vehicle around obstacles, change direction, or moving in a confined space.
- Moving the spacecraft or another object.
- (v): to steer, drive, handle skillfully (manus + operare). As with many words, this one comes from Latin through French. Manu operare means in Latin to work by hand.
- (JP 1-02, NATO) - 1. A movement to place ships or aircraft in a position of advantage over the enemy. 2. A tactical exercise carried out at sea, in the air, on the ground, or on a map in imitation of war. 3. The operation of a ship, aircraft, or vehicle, to cause it to perform desired movements. ...
- What the free rider does while in the air between take-off and landing-- such as a grab or a trick.
- A quiet redeployment of pieces to a hopefully better position.
- A Commander skill to flee despite an enemy ship attempting to Shadow.
- v. to bring, put, drive, or make by maneuvers
- A short sequence of steps such as a Kick-Ball-Change, Sailor Shuffle, Grapevine, etc.
- Maneuvers set the range of a combat. Both players may successively cancel maneuvers until one player relents.