A stretch of land, esp. with regard to its physical features
they were delayed by rough terrain
a piece of ground having specific characteristics or military potential; "they decided to attack across the rocky terrain"
Terrain, or land relief, is the vertical dimension of land surface. When relief is described underwater, the term bathymetry is used. Topography has recently become an additional synonym, though in many parts of the world it retains its original more general meaning of description of place.
Terrain is a French academic journal of ethnology, social and cultural anthropology (the three terms are not clearly distinguished in France). Each issue is entirely devoted to a specific theme. ...
A single, distinctive rock formation; an area having a preponderance of a particular rock or group of rocks; An area of land or the particular features of it
This entry contains a brief description of the topography.
An object used in Bryce as the basis for mountains, islands, plateaus, and other landscape objects.
Geographical and geological conditions of an organism’s habitat. We have greatly simplified things by focusing on seven main terrains. These are desert, freshwater, forest, grassland, ocean, tundra, and urban. Information of TERRAIN and CLIMATE would constitute a rough idea of the organism’s BIOME.
mostly grassy uplands and hills; relief is mountainous with altitude declining from west to east
Area of the surface with a distinctive geological character.
Terrain serves as the solid ground which Actors and iProps cannot pass through it, but be able to stand on it, or move along on it's surface.
An area away from paths, tracks and roads.
A tool in UEd used to create realistic-looking terrain. Limited because it cannot have any part overhanging another part; advantageous over SM and CSG terrain because it utilizes texture blending, per-pixel lighting, quad optimization, and DecoLayers (static meshes like grass can be "painted" ...
Land, lakes, and other surface features of the Earth available for common use or tenancy use. Terrain is a subset of all natural resources which is generally inseparable from the topsoil, sand, water, rock, air rights, riparian rights and other integrated features, but is distinguishable from ...
Shown on the cache site description page. Uses a scale of 1 to 5 where 1 is level ground or no major obstacles and 5 is a steep slope or a lot of obstacles. In Delaware obstacles could be brambles, poison ivy, swampy conditions or even an abundance of flies or mosquitoes.
mostly flat plain; mountains along southern border
is the darling of the home and garden media. As a hot, design-oriented gardening emporium outside Philadelphia, Terrain appears in shelter magazines as often as its west coast “kindred spirit,” Flora Grubb’s. ...
Map features that represent water, trees, rocks, cars, walls, buildings, and other physical features that might appear on the battlefield.
Camarines Sur lies at the center of the Bicol Peninsula. The province is also the largest in the Bicol Region with a land area of 5,266.8 square kilometers. At the center of the province is Bicol Plain. Surrounding it are mountains, two of which are Mt. Isarog and Mt. Iriga. ...
Cable logging systems are all capable of pulling wood uphill (uphill yarding) to a road or landing. In contrast, ground-based systems (skidders and forwarders) begin to lose productivity when the slope is greater than 10 percent. ...
physical features of a tract of land.
mostly flat to rolling lowlands in north; some plains, hills, mountains, and narrow coastal belt
Each province in a game is 1 of 6 types of terrain: Desert, Forest, Mountain, Plain, Swamp, and Tundra. A province’s terrain affects many aspects of the game, including spells’ effects, unit and creature levels, defenses in a battle, crop and tree growth, and mining efficiency.
a particular geographic area; region
The terrain forms the basis of the surface on which the road is designed. In the Iroad module the terrain is a triangulated surface and this must be present for the design to proceed. ...