(of two people or things) Influencing or having an effect on each other,
(of two people or things) Influencing or having an effect on each other
fully sighted children in interactive play with others with defective vision
(of a computer or other electronic device) Allowing a two-way flow of information between it and a user, responding to the user's input
synergistic: used especially of drugs or muscles that work together so the total effect is greater than the sum of the two (or more)
interactional: capable of acting on or influencing each other
In the fields of information science, communication, and industrial design, there is debate over the meaning of interactivity. ...
Interactive is a electronic music group founded in Germany in 1990. They are best known for their single Who is Elvis and their cover of Alphaville's Forever Young.
Acting with each other; Responding to the user
(interactivity) The quality of being interactive
(Interactivity) Provides the ability to reach customers 'on-the-go' and create highly effective two-way communication.
(Interactivity) The characteristic of systems which accept user input as well as delivering output. Distinguishes, for example, conventional TV or video from multimedia or videoconferencing.
(Interactivity) The degree of responsiveness and is examined as a communication process in which each message is related to the previous message exchanged and to the relation of those messages to the messages preceding them.
(Interactivity) The digital object offers the reader ways to interact with the text, such that they can almost be considered “co-authors” of the work in question, since through interaction they shape and change the work in significant ways. ...
(Interactivity) The medium enables a dialogue between company and customer.
(Interactivity) ad hoc and application-based information sharing, typically involving data, text, audio, images and associated metadata that informs a narrative, evolves the collective understanding, enables a policy or direction to be set, or an end-user action to be undertaken.
(interactivity) A characteristic of software agents that allows them to interact (communicate and/or collaborate) with each other without having to rely on human intervention.
(interactivity) a two-way electronic communication system (as a telephone, cable television, or a computer) that involves a user's orders (as for information or merchandise) or responses
Interactivity involves two-way communications. Traditionally that two-way communication is live between instructor and student, but it may also be peer-to-peer communication in a collaborative learning environment. The communication may take the form of voice, data, video, or audio. ...
A Web page is interactive when it prompts a response from the user or in some way can interact with the user dynamically (eg; filling out a form or a poll etc).
Declare to the interpreter that the function can be used interactively. This special form may be followed by a string with one or more parts that pass the information to the arguments of the function, in sequence. These parts may also tell the interpreter to prompt for information. ...
(1) A conversational mode between a user and computer system. (2) Action in more than one direction, either simultaneously or sequentially.
Of or relating to a two-way electronic or communications system in which response is direct and continual. Interactive displays incorporate a touch screen, buttons or switches, or a keyboard to generate a signal that activates an information display. ...
Python has an interactive interpreter which means that you can try out things and immediately see their results. Just launch python with no arguments (possibly by selecting it from your computer's main menu). ...
providing output based on input from the user. This output feeds back into the user's decision process for subsequent interaction. Interactive websites, for instance, allow for more dynamic information browsing and applications such as shopping, banking, etc.
Study guides, exercises, photos, videos, and audio.
Involving the actions or responses of users.
A new term from the world of multimedia that refers to the explicit interaction between a user and a software package. Interactivity is most often experienced by reading menus, making selections and pushing buttons with a mouse.
Non-linear projects, where the user has a direct and meaningful impact on the events on screen throughout the experience, beyond simply 'point and click to play'.